Mark+Wagner

[|Archive of Mark's session]
=Power Up: Video Games in Education=

Contact Information
Mark Wagner email: mark@edtechlife.com web: http://www.edtechlife.com

Presentation Slides
[|PowerUp.pdf] (47 MB PDF)

What is Hard Fun?
“It’s hard. It’s fun. It’s LOGO.” (1st Grader) “This kid called the work fun because it was hard rather than in spite of being hard.” (Seymour Papert) “How do we make writing become hard fun?” (Seymour Papert)

Purpose/Rationale
Digital Natives & Digital Immigrants (Prensky, 2001) Incidental vs. Intentional Learning (Jonassen, 2002) enGauge 21st Century Skills (NCREL, 2003) http://www.ncrel.org/engauge/skills/skills.htm

John Dewey
Experience and Education Democracy and Education Experimental Schools http://en.wikipedia.org/wiki/John_Dewey

Jean Piaget
Cognitive Structures & Schemes Functional Invariants: Adaptation & Organization Adaptation: Assimilation & Accommodation Stage Theory [|http://www.piaget.org]

Lev Vygotsky
Experience is Social Development is Social The Zone of Proximal Development (ZPD) http://en.wikipedia.org/wiki/Lev_Vygotsky

Jerome Bruner
A Theory of Instruction The Process of Education The Culture of Education http://en.wikipedia.org/wiki/Jerome_Bruner

Seymour Papert
Mindstorms, 1980 The Children’s Machine, 1993 The Connected Family, 1996 [|http://www.papert.org]

David H. Jonasson
Learning to Solve Problems with Technology Intentionality Mind Tools [|http://www.coe.missouri.edu/~jonassen/]

Marc Prensky
Digital Game Based Learning (2001) Digital Natives, Digital Immigrants (2001) Don’t Bother Me Mom - I’m Learning! (2006) [|http://www.marcprensky.com]

James Paul Gee
What Video Games Have to Teach Us About Learning and Literacy (2003) Situated Language and Learning (2004) Why Video Games are Good For Your Soul (2005) http://website.education.wisc.edu/gls/people_gee.htm

Clark Aldrich
Simulations and the Future of Learning (2004) Learning by Doing (2005) Paradoxes, Sim Words, and Big Skills... http://learningcircuits.blogspot.com/

Virtual Leader
[|http://www.simulearn.net]

simSchool
[|http://www.simschool.org]

David Williamson Shaffer
Epistemic Games Simulation Prototypes How Computer Games Help Children Learn (2006) [|http://www.epistemicgames.org]

Kurt Squire
Civilization III at Indiana University Prototypes at MIT Games, Learning, and Society at University of Wisconsin - Madison http://website.education.wisc.edu/kdsquire/

Constance Steinkuehler
Massively Multiplayer Online Role Playing Games (MMORPGs) Ethnographies Games, Learning, and Society Conference http://website.education.wisc.edu/steinkuehler/

Constructivist Learning Environments
Engagement Context Inquiry Collaboration Reflection

Web-Based Games
Play in your browser Mostly FREE Engaging and content related Great for younger students http://www.furl.net/members/ewagner

Commercial Off The Shelf (COTS) Games
Teachers may not be able to develop a cutting edge game, but many games can be repurposed. “Instead of embedding a game into learning, it is possible to embed learning into a game.” (Downes, 2005) Civilization III & IV The “Age Of...” Series The Sim Games The “Tycoon” Series And More... [|http://www.mackenty.org/index.php/games_work/]

Civilization III
Turn-Based Strategy Systems Content Social Studies Concepts Complexity, flexibility, replayability Failure and choice Kurt Squire’s Dissertation (2004) [|http://www.civ3.com]

Civilization III
25% complained the game was too hard, complicated and uninteresting. 25% loved playing the game,thought it was a “perfect way to learn history”, and a highlight of their year. Students played the game in different ways, leading to highly different understandings. Playing games does not appeal to everyone, and no one game appeals to all gamers. http://website.education.wisc.edu/kdsquire/

Mods
Aurora / World Editor Dungeon Siege Unreal Engine Civ IV, The Sims 2, GTA, and More... [|http://en.wikipedia.org/wiki/Mod_(computer_gaming]

Neverwinter Nights
Role Playing Game (RPG) Toolset for user-made content Teachers can be gamemasters (GMs) MIT’s Revolution Mod http://educationarcade.org/revolution

Educational Games
Revolution www.educationarcade.org Making History www.making-history.com Dimenxian www.dimenxian.com And More...

Making History
Designed for education! Assessment features Successfully piloted [|http://www.making-history.com]

Dimenxian
Homework just got harder! Learn Math or Die Trying. http://www.dimenxian.com/

Serious Games
A purpose other than entertainment... Games that Educate, Train, and Inform Education, Government, Health, First Response, Science... [|http://www.seriousgames.org]

Games for Change
Games meant to “effect positive social change” The WFP’s Food Force - [|http://www.food-force.com] Peter Packet - [|http://www.peterpacket.org] Dean for Iowa - [|http://www.deanforamericagame.com] Global Kid’s playing for keeps - [|http://www.globalkids.org] [|http://www.gamesforchange.org]

PeaceMaker
[|http://www.peacemaker.com]

Games For Health
Games being built for health care applications Researchers, medical professionals, and game developers Using game technologies to create new ways of improving the management, quality, and provision of healthcare worldwide. [|http://www.gamesforhealth.com]

Creating Games
Global Kids’ playing for keeps. www.globalkids.org Brea High School Global IT Academy (Visual Basic) - [|http://www.globalitacademy.org] [|http://www.garagegames.com] [|http://www.thinkingworlds.com] Spreadsheet Simulations Maps, Storyboards, and Screenshots...

Game Design & Theory
What Players Want Elements of Gameplay Non-Linear Storytelling www.paranoidproductions.com/gamedesign/

Creating Emotion
Emotioneering Interesting & Deepening Character Diamonds Role Induction www.freemangames.com

Gender Inclusive Design
Females and Machines Female Characters Conflict Resolution Styles Reward and Gameplay www.sirenia.com

Roll Playing Games
Origins of the RPG Cultural Structure Spheres of Performance How can computers support this?

Organizational Change
Systems Thinking Collaborative Learning Resistance and Challenges Leadership Professional Development Family and the Community

Final Thoughts
Aldrich: Just do it! March: Be subversive! Sturman: Go forth and do great things!

Games in Education Resources
Education Arcade - [|http://www.educationarcade.org] Games, Learning and Society - [|http://www.glsconference.org] Serious Games Summit - [|http://www.seriousgamessummit.com] Bill MacKenty’s Blog (a great place to start!) - http://www.mackenty.org/learn/teachers Video Games in Education (Google Video) - http://video.google.com/videoplay?docid=6117726917684965691 user:mguerena

Reflection
How might you use video games with your students? What would your next steps be?

Discussion
Please add your thought below by clicking on "Edit This Page" above.

Contact Information
Mark Wagner email: mark@edtechlife.com web: [|http://www.edtechlife.com[[mailto:mark@edtechlife.com]|]]