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WM Pre-Service Teachers
Lesson Plan Res.
Lesson Plan Assign.
Archive of Mark's session
Power Up: Video Games in Education
(47 MB PDF)
What is Hard Fun?
“It’s hard. It’s fun. It’s LOGO.” (1st Grader)
“This kid called the work fun because it was hard rather than in spite of being hard.” (Seymour Papert)
“How do we make writing become hard fun?” (Seymour Papert)
Digital Natives & Digital Immigrants (Prensky, 2001)
Incidental vs. Intentional Learning (Jonassen, 2002)
enGauge 21st Century Skills (NCREL, 2003)
Experience and Education
Democracy and Education
Cognitive Structures & Schemes
Functional Invariants: Adaptation & Organization
Adaptation: Assimilation & Accommodation
Experience is Social
Development is Social
The Zone of Proximal Development (ZPD)
A Theory of Instruction
The Process of Education
The Culture of Education
The Children’s Machine, 1993
The Connected Family, 1996
David H. Jonasson
Learning to Solve Problems with Technology
Digital Game Based Learning (2001)
Digital Natives, Digital Immigrants (2001)
Don’t Bother Me Mom - I’m Learning! (2006)
James Paul Gee
What Video Games Have to Teach Us About Learning and Literacy (2003)
Situated Language and Learning (2004)
Why Video Games are Good For Your Soul (2005)
Simulations and the Future of Learning (2004)
Learning by Doing (2005)
Paradoxes, Sim Words, and Big Skills...
David Williamson Shaffer
How Computer Games Help Children Learn (2006)
Civilization III at Indiana University
Prototypes at MIT
Games, Learning, and Society at University of Wisconsin - Madison
Massively Multiplayer Online Role Playing Games (MMORPGs)
Games, Learning, and Society Conference
Constructivist Learning Environments
Play in your browser
Engaging and content related
Great for younger students
Commercial Off The Shelf (COTS) Games
Teachers may not be able to develop a cutting edge game, but many games can be repurposed.
“Instead of embedding a game into learning, it is possible to embed learning into a game.” (Downes, 2005)
Civilization III & IV
The “Age Of...” Series
The Sim Games
The “Tycoon” Series
Social Studies Concepts
Complexity, flexibility, replayability
Failure and choice
Kurt Squire’s Dissertation (2004)
25% complained the game was too hard, complicated and uninteresting.
25% loved playing the game,thought it was a “perfect way to learn history”, and a highlight of their year.
Students played the game in different ways, leading to highly different understandings.
Playing games does not appeal to everyone, and no one game appeals to all gamers.
Aurora / World Editor
Civ IV, The Sims 2, GTA, and More...
Role Playing Game (RPG)
Toolset for user-made content
Teachers can be gamemasters (GMs)
MIT’s Revolution Mod
Making History www.making-history.com
Designed for education!
Homework just got harder!
Learn Math or Die Trying.
A purpose other than entertainment...
Games that Educate, Train, and Inform
Education, Government, Health, First Response, Science...
Games for Change
Games meant to “effect positive social change”
The WFP’s Food Force -
Peter Packet -
Dean for Iowa -
Global Kid’s playing for keeps -
Games For Health
Games being built for health care applications
Researchers, medical professionals, and game developers
Using game technologies to create new ways of improving the management, quality, and provision of healthcare worldwide.
Global Kids’ playing for keeps. www.globalkids.org
Brea High School Global IT Academy (Visual Basic) -
Maps, Storyboards, and Screenshots...
Game Design & Theory
What Players Want
Elements of Gameplay
Interesting & Deepening
Gender Inclusive Design
Females and Machines
Conflict Resolution Styles
Reward and Gameplay
Roll Playing Games
Origins of the RPG
Spheres of Performance
How can computers support this?
Resistance and Challenges
Family and the Community
Aldrich: Just do it!
March: Be subversive!
Sturman: Go forth and do great things!
Games in Education Resources
Education Arcade -
Games, Learning and Society -
Serious Games Summit -
Bill MacKenty’s Blog (a great place to start!) -
Video Games in Education (Google Video) -
How might you use video games with your students?
What would your next steps be?
Q & A
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